How to Play All Fours
Learn by playing a practice hand. Tap a step to jump to that phase, or read the full rules below.
All Fours
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Contents
1The game in one minute
All Fours is a trick-taking game for four players in two teams. You and your partner sit opposite each other. Each round (a hand) you play six cards, one at a time, and try to win the cards that score points.
- Follow suit. Play the same suit that was led if you can.
- Trump wins. The highest trump takes the trick. If nobody played trump, the highest card of the suit that was led takes it.
- Guard the Jack of trump. If the other team captures it, they score 3.
That's most of it. The rest of this guide fills in the details: when you can beg for a new trump, how each point is decided, and what the buttons on screen do.
2The cards
All Fours uses a normal 52-card deck with no jokers. In every suit the cards rank from Ace (highest) down to Two (lowest):
Trump
At the start of every hand one card is turned face up. Its suit becomes trump for that hand. Any trump beats any card of another suit, so a lowly Two of trump beats the Ace of a different suit.
Game points (card values)
Some cards are worth game points. You add them up at the end of the hand to decide who wins the Game point (more on that in Scoring). Notice that the Ten is worth the most.
| Card | Game points |
|---|---|
| Ten | 10 |
| Ace | 4 |
| King | 3 |
| Queen | 2 |
| Jack | 1 |
| Two to Nine | 0 |
These count in every suit, not just trump.
3The table
This is what a game looks like on screen. You're always at the bottom, and your partner is always at the top.
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- Game info. The winning score ("First to 14") and which hand you're on.
- Scoreboard. One box for each team, in that team's colour (blue or red).
- Trump card. The card that was turned up. Its suit is trump for this hand.
- Your partner, sitting opposite you.
- The opponents, to your left and right. A D on a player's picture marks the dealer.
- The trick. Each card played this round lands in the centre, in front of the player who played it.
- You. A highlighted frame shows whose turn it is.
- Messages. Who dealt, what trump is, and what's happening now (like "Do you want to BEG?").
- Your hand. Your six cards. Tap one to play it when it's your turn.
- Game Log, Table Chat and Emotes. The log shows every hand so far and how each point was given out.
Play goes anticlockwise (to the right). After you play, the player on your right goes next.
4The play cycle
Every hand follows the same five steps. Learn this loop and you know the shape of the whole game.
- DealEveryone gets 6 cards. The next card is turned up as trump.
- KickIf the turned-up card is an Ace, Six or Jack, the dealer's team scores right away.
- Beg or stayThe player to the dealer's right keeps this trump or begs for a new one.
- Play your HandEveryone plays one card per trick, following suit. Highest trump wins.
- ScoreHigh, Low, Jack and Game are given out. Then the next hand is dealt.
↻ Repeat until one team reaches the winning score.
Steps 2 to 5 each have their own section below.
5The deal, trump & kicking
The dealer gives 6 cards to each player, then turns the next card face up. That card's suit is trump. In the app, dealing is done for you.
Kicking
If the turned-up card is one of these, the dealer's team scores straight away. This is called kicking.
You can't win on a kick. On a standard table, kicked points don't count if they would take a team to the winning score. The game has to be won in play. (The Kick To Win custom rule changes this.)
6Beg or stay
Once trump is turned, the player to the dealer's right looks at their cards and decides whether they like this trump.
Stay Keep this trump
Play starts with the trump that's showing.
Beg Ask for a new trump
Now the dealer chooses one of these:
- Give 1 point. The begging team scores 1, and the trump stays the same.
- Allow the beg. Everyone gets 3 more cards, and a new trump is turned.
Running the trump
If the beg is allowed but the new card is the same suit as before, the dealer deals 3 more cards each and turns again. If it's still the same suit, one more card is turned. If that is the same suit too, the hand is squashed: the cards are thrown in and dealt again, and nobody scores for it.
Every card turned up along the way can still kick points for the dealer's team.
When should I beg? Beg when you hold few or no trumps and you'd like a suit you're strong in. Remember the dealer may just hand you 1 point and keep a trump that suits them.
7Playing the tricks
A trick is one card from each player, four cards in all. There are six tricks in a hand (more if a beg added cards).
- The player to the dealer's right leads the first card. Its suit is the led suit.
- Going right, each player must follow suit if they can.
- If you can't follow suit, you may play any card, including a trump.
- You may also trump instead of following suit. On a standard table, if you do that while you still hold the led suit, your trump must beat any trump already played in that trick.
- The highest trump wins the trick. If no trump was played, the highest card of the led suit wins.
- Whoever wins the trick leads the next one.
9♥
K♥
trumps with 3♠
A♥
Hearts were led, but the 3♠ is a trump, so it beats even the Ace of hearts. The opponents win the trick, and they collect all four cards. That includes your partner's King and your Ace, which are worth 3 + 4 = 7 game points.
8Scoring a hand
When all the cards have been played, up to four points are given out, in this order:
| Point | Worth | Who gets it |
|---|---|---|
| High | 1 | The team of the player who was dealt the highest trump. |
| Low | 1 | The team of the player who played the lowest trump. |
| Jack | 1 or 3 | The team that wins the Jack of trump in a trick. If the Jack's owner keeps it in their own team, that team gets 1. If the other team captures it, they hang the Jack and score 3. |
| Game | 1 | The team whose captured cards add up to the most game points. If it's a tie, the team that did not deal gets it. |
Order matters. As soon as a team reaches the winning score, the game ends. Points still waiting to be given out for that hand don't count. So if both teams are close to 14, getting High or Low can win it before Jack and Game are even looked at.
- High: You were dealt the A♥, the highest trump in play. Your team +1
- Low: An opponent played the 2♥, the lowest trump. Them +1
- Jack: Your partner had the J♥, but an opponent won the trick it was played in. The Jack is hanged. Them +3
- Game: Your team captured 10♣, 10♦, A♠, K♣ and Q♦: 10 + 10 + 4 + 3 + 2 = 29. The opponents' cards add up to 23. Your team +1
Losing the Jack cost your team a four-point swing: they got 3 instead of you getting 1. That's why players protect it so carefully.
9Throwing in
High and Low are decided the moment the cards are dealt, because every card in every hand gets played. If those points alone are enough to finish the game, there's no need to play the hand out.
- Everyone at the table is asked Throw In or Don't Throw In.
- When two players say Throw In, the points are given and the game ends. Computer players always agree.
- Nobody plays while the vote is open. A timer bar shows who still has to answer. No answer in time counts as a no.
- If the vote fails, play carries on as normal. You're only asked once per hand.
Throw In is on by default and can be switched off in the custom rules.
10Partner signs
When your partner is a computer player, you can tell them what to play. When it's their turn, a set of signs appears above your cards. A greyed-out sign means your partner has no card that fits it. You can turn signs on or off from the in-game Menu.
| Sign | Asks your partner to… |
|---|---|
| Higher | Play higher than the table |
| Lower | Play lower than the table |
| Face card | Play a face card |
| Anything | Play anything |
| ♥ ♦ ♣ ♠ | Play that suit |
| Ace of trump | Play the Ace of trump |
| Jack of trump | Play the Jack of trump |
| Cancel | Cancel signs |
11Custom rules
The rules above are the standard game. When you create a game, set Game Rules to Custom to change them. Game cards in the home chat show Custom in gold when a table uses them, so you always know before you join.
| Rule | Default | What it does |
|---|---|---|
| Winning Score | First to 14 | First to 7 makes a shorter game. |
| Kick To Win | Off | When on, points kicked from the turned-up trump can win the game. |
| Game Points | 1 | Makes the Game point worth 2 instead of 1. |
| Under Trump | Off | When on, a player who holds the led suit may trump with any trump. When off, their trump must beat any trump already on the table. |
| Tobago Rules | Off | When on, turning up the Two of trump kicks 2 points instead of the Six. |
| Beg without Trump | Off | When on, a player with no trump must beg. A player holding trump still chooses. |
| Throw In | On | Lets the table end a hand whose result is already decided. See Throwing in. |
12Your first game
The best way to learn is a few relaxed games against the computer. Nothing is at stake.
In your browser
- Open Play All Fours and wait a moment for the game to load.
- Log in with your CardsClan account, tap Join Now to make one, or tap Continue as Guest.
- Tap the green Play button to open the Game Center, then choose Solo Play.
In the app
- Get the free All Fours + app for iPhone and iPad or Android.
- On the home screen, tap the green Play button to open the Game Center.
- Tap Solo Play to start against the computer, Quick Play to jump into the next open online game, or + (top left) to Create Game with your own settings.
During your first hands, try this
- Before every card, ask yourself: "What was led, and can I follow it?"
- Look at the trump card in the top right and count how many trumps you hold.
- After each hand, open the Game Log to see exactly who got High, Low, Jack and Game, and why.
Lost connection? Your seat is held for 60 seconds while a computer player covers for you. Reopen the game within that time and you'll be offered a rejoin.
13Tips for new players
- Guard your Jack of trumpLeading it while higher trumps are still out is how games are lost. Wait until the Ace, King and Queen of trump have gone, or until your partner is winning the trick.
- Count the TensA Ten is worth more than an Ace for the Game point, so one Ten often decides it. Try to win tricks that have Tens in them.
- Think before you begThe dealer may just give you a point and keep a trump that suits them.
- Help your partnerIf your partner is already winning the trick, play low and keep your strong cards for later. If they're losing, try to win it.
- Watch the score near the endOn a standard table a kick can't win the game, and High and Low are counted first. Near 14, every point and its order matter.
- Read the Game LogLooking back at a hand you lost is the quickest way to improve.
14Glossary
- Hand
- One round: deal, trump, tricks and scoring.
- Trick
- One card from each of the four players. The winner collects all four.
- Trump
- The suit of the turned-up card. It beats every other suit for that hand.
- Lead
- Playing the first card of a trick. Its suit is the one everyone must follow.
- Follow suit
- Playing a card of the same suit that was led.
- Kick
- Points the dealer's team scores when the turned-up card is an Ace (1), Six (2) or Jack (3).
- Beg
- Asking the dealer for a new trump. The dealer gives you 1 point or deals 3 more cards and turns a new trump.
- Stay
- Keeping the trump that was turned up.
- Run the trump
- Dealing more cards after a beg because the new trump came up the same suit.
- Squash
- When the trump keeps coming up the same suit, the hand is thrown in and dealt again. No one scores for it.
- High / Low
- 1 point each for the highest trump dealt and the lowest trump played.
- Hang the Jack
- Capturing the other team's Jack of trump. Worth 3 points.
- Game
- 1 point for the team whose captured cards are worth the most game points.
- Throw in
- Ending a hand early because High and Low alone already decide the game.
Ready to play?
Start with a solo game against the computer, then take on real players online when you feel ready.